Learning DCOM by Thuan L. Thai (1999, Trade Paperback)

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About this product

Product Identifiers

PublisherO'reilly Media, Incorporated
ISBN-101565925815
ISBN-139781565925816
eBay Product ID (ePID)979500

Product Key Features

Number of Pages504 Pages
LanguageEnglish
Publication NameLearning Dcom
SubjectProgramming Languages / General, Software Development & Engineering / General, Programming / Object Oriented, Data Processing
Publication Year1999
TypeTextbook
Subject AreaComputers
AuthorThuan L. Thai
FormatTrade Paperback

Dimensions

Item Height1 in
Item Weight21 Oz
Item Length9.2 in
Item Width7 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN00-267612
Dewey Edition21
IllustratedYes
Dewey Decimal004.2/2
Table Of ContentDedication;Preface; Scope of This Book; Some Assumptions About the Reader; Accompanying Source Code; Conventions; Related Sources of Information; Acknowledgments;Chapter 1: Distributed Computing; 1.1 Dumb Terminals; 1.2 Client/Server Computing; 1.3 Distributed Computing Using RPC; 1.4 Distributed Objects; 1.5 Distributed Components;Chapter 2: Distributed COM Overview; 2.1 COM; 2.2 Distributed COM; 2.3 COM Facilities and Services; 2.4 Applying COM;Chapter 3: Objects; 3.1 Interfaces; 3.2 Objects; 3.3 Class Factories;Chapter 4: Components; 4.1 Servers; 4.2 Clients; 4.3 Object Orientation;Chapter 5: Infrastructure; 5.1 Memory; 5.2 Transparency; 5.3 Concurrency; 5.4 Security;Chapter 6: Building Components with ATL; 6.1 Creating a Component; 6.2 Adding an Object; 6.3 The Generated Code; 6.4 Common Responsibilities; 6.5 Finishing Up;Chapter 7: Using COM Objects; 7.1 Simple Client; 7.2 The COleDispatchDriver Technique; 7.3 The #import Technique; 7.4 The Manual Technique; 7.5 The Reusable echnique; 7.6 Review;Chapter 8: COM in Cyberspace; 8.1 ATL ActiveX Controls; 8.2 Web-Enabled Clients; 8.3 MFC Composites; 8.4 ATL Composites; 8.5 ActiveX Control Properties;Chapter 9: Applying Security; 9.1 Server-Side COM Security; 9.2 Access Token; 9.3 Audit Trail; 9.4 Administrative Alert; 9.5 Client-Side Security;Chapter 10: Connecting Objects; 10.1 Object Reference; 10.2 Referrers; 10.3 Connection Points; 10.4 Event Sources; 10.5 Event Sinks; 10.6 Performance Impact of Connection Points; 10.7 Security Impact of the OBJREF;Debugging Techniques; Using the FormatMessage Function; Using the _com_error Class; Breaking into the Server;Performance; Performance Results for ThreadingModel=""; Performance Results for ThreadingModel="Apartment"; Performance Results for ThreadingModel="Free"; Performance Results for ThreadingModel="Both";New COM Features and COM+; Endpoint Configuration; Nonblocking Calls; COM+;Hello, Universe!; Client/Server Protocol = COM Interface; Client Component; Server Component; Comforting Words;Colophon;
SynopsisDCOM -- the Distributed Component Object Model -- is a recent upgrade of a time-honored and well-tested technology promoted by Microsoft for distributed object programming. Now that components are playing a larger and larger part in Windows 98, Windows NT 4.0, and Windows 2000, every Windows programmer will want to understand the technology. DCOM competes with CORBA as a rich and robust method for creating expandable and flexible components, allowing you to plug in new parts conveniently and upgrade without the need for code changes to every program that uses your component.This book introduces C++ programmers to DCOM and gives them the basic tools they need to write secure, maintainable programs. While using Visual C++ development tools and wizards where appropriate, the author never leaves the results up to magic. The C++ code used to create distributed components and the communications exchanged between systems and objects are described at a level where the reader understands their significance and can use the insights for such tasks as debugging and improving performance.The first few chapters explain both the remote procedure calls that underlie DCOM's communication and the way DCOM uses C++ classes. Readers become firmly grounded in the relation between components, classes, and objects, the ways objects are created and destroyed, how clients find servers, and the basics of security and threading.After giving you a grounding in how DCOM works, this book introduces you to the Microsoft tools that make it all easy. By showing what really happens each time you choose a button in a wizard, Learning DCOM makes it possible for you to choose what you need.This book is for anyone who wants to understand DCOM. While thoroughly practical in its goals, it doesn't stint on the background you need to make your programs safe, efficient, and easy to maintain.Topics include: MIDL (Microsoft Interface Definition Language, the language for defining COM interfaces) COM error and exception handling Custom, dispatch, and dual interfaces Standard and custom factories Management of in-process versus out-of-process servers Distributed memory management Pragmatic explanation of the DCOM wire protocol Standard, custom, handler, and automation marshaling Multithreading and apartments Security at the system configuration and programming level Active Template Library (ATL), ATL wizards -- and what they don't do Writing a component that can be invoked from Visual Basic Techniques for using distributed components Creating an ActiveX control and embedding it in a Web client Authentication and the use of Windows NT security features Techniques for merging marshaling code Connection and distributed events management An introduction to COM+ features, DCOM -- the Distributed Component Object Model -- is a recent upgrade of a time-honored and well-tested technology promoted by Microsoft for distributed object programming. Now that components are playing a larger and larger part in Windows 98, Windows NT 4.0, and Windows 2000, every Windows programmer will want to understand the technology. DCOM competes with CORBA as a rich and robust method for creating expandable and flexible components, allowing you to plug in new parts conveniently and upgrade without the need for code changes to every program that uses your component. This book introduces C++ programmers to DCOM and gives them the basic tools they need to write secure, maintainable programs. While using Visual C++ development tools and wizards where appropriate, the author never leaves the results up to magic. The C++ code used to create distributed components and the communications exchanged between systems and objects are described at a level where the reader understands their significance and can use the insights for such tasks as debugging and improving performance. The first few chapters explain both the remote procedure calls that underlie DCOM's communication and the way DCOM uses C++ classes. Readers become firmly grounded in the relation between components, classes, and objects, the ways objects are created and destroyed, how clients find servers, and the basics of security and threading. After giving you a grounding in how DCOM works, this book introduces you to the Microsoft tools that make it all easy. By showing what really happens each time you choose a button in a wizard, "Learning DCOM" makes it possible for you to choose what you need. This bookis for anyone who wants to understand DCOM. While thoroughly practical in its goals, it doesn't stint on the background you need to make your programs safe, efficient, and easy to maintain. Topics include: MIDL (Microsoft Interface Definition Language, the language for defining COM interfaces) COM error and exception handling Custom, dispatch, and dual interfaces Standard and custom factories Management of in-process versus out-of-process servers Distributed memory management Pragmatic explanation of the DCOM wire protocol Standard, custom, handler, and automation marshaling Multithreading and apartments Security at the system configuration and programming level Active Template Library (ATL), ATL wizards -- and what they don't do Writing a component that can be invoked from Visual Basic Techniques for using distributed components Creating an ActiveX control and embedding it in a Web client Authentication and the use of Windows NT security features Techniques for merging marshaling code Connection and distributed events management An introduction to COM+ features, DCOM--the Distributed Component Object Model--is a recent upgrade of a time-honored and well-tested technology promoted by Microsoft for distributed objects programming. Now that components are playing a larger and larger part in Windows 98, Windows NT 4.0, and Windows 2000, every Windows programmer will want to understand the technology. DCOM competes with COBRA as a rich and robust method for creating expandable and flexible components, allowing you to plug in new parts conveniently and upgrade without the need for code changes to every program that uses your component., DCOM -- the Distributed Component Object Model -- is a recent upgrade of a time-honored and well-tested technology promoted by Microsoft for distributed object programming. Now that components are playing a larger and larger part in Windows 98, Windows NT 4.0, and Windows 2000, every Windows programmer will want to understand the technology. DCOM competes with CORBA as a rich and robust method for creating expandable and flexible components, allowing you to plug in new parts conveniently and upgrade without the need for code changes to every program that uses your component.This book introduces C++ programmers to DCOM and gives them the basic tools they need to write secure, maintainable programs. While using Visual C++ development tools and wizards where appropriate, the author never leaves the results up to magic. The C++ code used to create distributed components and the communications exchanged between systems and objects are described at a level where the reader understands their significance and can use the insights for such tasks as debugging and improving performance.The first few chapters explain both the remote procedure calls that underlie DCOM's communication and the way DCOM uses C++ classes. Readers become firmly grounded in the relation between components, classes, and objects, the ways objects are created and destroyed, how clients find servers, and the basics of security and threading.After giving you a grounding in how DCOM works, this book introduces you to the Microsoft tools that make it all easy. By showing what really happens each time you choose a button in a wizard, "Learning DCOM" makes it possible for you to choose what you need.This book is for anyone who wants to understand DCOM. While thoroughly practical in its goals, it doesn't stint on the background you need to make your programs safe, efficient, and easy to maintain.Topics include: MIDL (Microsoft Interface Definition Language, the language for defining COM interfaces)COM error and exception handlingCustom, dispatch, and dual interfacesStandard and custom factoriesManagement of in-process versus out-of-process serversDistributed memory managementPragmatic explanation of the DCOM wire protocolStandard, custom, handler, and automation marshaling Multithreading and apartmentsSecurity at the system configuration and programming levelActive Template Library (ATL), ATL wizards -- and what they don't doWriting a component that can be invoked from Visual BasicTechniques for using distributed componentsCreating an ActiveX control and embedding it in a Web clientAuthentication and the use of Windows NT security featuresTechniques for merging marshaling codeConnection and distributed events managementAn introduction to COM+ features
LC Classification NumberQA76.9.A73T48 1999
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