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About this product
Product Identifiers
PublisherDelamr Cengage Learning
ISBN-101418064394
ISBN-139781418064396
eBay Product ID (ePID)59072808
Product Key Features
Number of Pages288 Pages
LanguageEnglish
Publication NameGame Simulation Development
SubjectProgramming / Games, Computer Simulation, General
Publication Year2007
TypeTextbook
AuthorWilliam Muehl, Jeannie Novak
Subject AreaComputers
SeriesGame Development Essentials Ser.
FormatTrade Paperback
Dimensions
Item Height0.7 in
Item Weight23.2 Oz
Item Length9.9 in
Item Width7.9 in
Additional Product Features
Intended AudienceScholarly & Professional
LCCN2007-033311
ReviewsPART I - SETUP: CREATING NEW WORLDSCh 1 - History of Game SimulationsCh 2 - Audience and MarketPART II - SERIOUS GAMES: EDUCATION & TRAININGCh 3 - Educational SimulationsCh 4 - Business SimulationsCh 5 - Military SimulationsPART III - JUMPING IN: SIMULATIONS AS ENTERTAINMENTCh 6 - Sports SimulationsCh 7 - Music and Art SimulationsCh 8 - Sandboxes and Open-Ended SimulationsCh 9 - The Future of Game Simulations
Dewey Edition22
IllustratedYes
Dewey Decimal794.8/1526
Table Of ContentPart I ? Setup: Creating New Worlds Ch 1 - History of Game Simulations Ch 2 - Audience and Market Part II ? Serious Games: Education & Training Ch 3 - Educational Simulations Ch 4 - Business Simulations Ch 5 - Military Simulations Part III ? Jumping In: Simulations as Entertainment Ch 6 - Sports Simulations Ch 7 - Music and Art Simulations Ch 8 ? Sandboxes and Open-Ended Simulations Ch 9 - The Future of Game Simulations
SynopsisFor the first time, professional and aspiring game developers have a comprehensive resource that goes beyond the entertainment-focused aspects of game simulation to delve into its escalating impact on the outside worlds of business, education, and training. As an increasing number of Fortune 500 companies, as well as educational and governmental heavyweights take notice of the potential usefulness of game simulations for training, the demand for developers who can skillfully integrate educational tasks with gaming features is increasing dramatically. Game Simulation Development provides an in-depth look at how games are using a variety of different simulations to incorporate educational and training-based elements. By investigating a wide range of successful games, the book offers critical knowledge regarding why certain game simulations are effective in each genre. It also explores the ways expert developers consider how players respond to visual, aural, and tactile feedback to make the simulation as convincing and immersive as possible. Additional coverage includes intrinsic and extrinsic knowledge, constructivist theory, social interaction and lateral learning, and how these principles apply to game simulation development, providing a well-rounded resource for aspiring game developers.