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About this product
Product Identifiers
PublisherHachette Learning
ISBN-10139836858X
ISBN-139781398368583
eBay Product ID (ePID)26057262576
Product Key Features
Educational LevelHigh School, Elementary School
Number of Pages200 Pages
LanguageEnglish
Publication NameCambridge Primary Computing Learner's Book Stage 3 : Hodder Education Group
SubjectGeneral
Publication Year2023
TypeStudy Guide
Subject AreaComputers
AuthorRoland Birbal, Michele Taylor
FormatTrade Paperback
Dimensions
Item Height0.5 in
Item Weight19.8 Oz
Item Length10.7 in
Item Width8.3 in
Additional Product Features
Intended AudienceElementary/High School
Dewey Edition23
Grade FromFifth Grade
Grade ToSeventh Grade
Dewey Decimal004
SynopsisThis title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout . - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Making programs clear Unit 2: Hardware and software work together Unit 3: Be a data expert Unit 4: Be a designer Term 2 Unit 5: Networks are everywhere Unit 6: Be a storyteller Unit 7: Computers and robots Unit 8: Be a musician Term 3 Unit 9: Sending secret messages Unit 10: Be a game developer Unit 11: Be a data designer Unit 12: Be an artist Glossary, This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout .- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Making programs clearUnit 2: Hardware and software work togetherUnit 3: Be a data expertUnit 4: Be a designer Term 2 Unit 5: Networks are everywhereUnit 6: Be a storytellerUnit 7: Computers and robotsUnit 8: Be a musician Term 3 Unit 9: Sending secret messagesUnit 10: Be a game developerUnit 11: Be a data designerUnit 12: Be an artistGlossary