Cambridge Companions to Music Ser.: Cambridge Companion to Video Game Music by Tim Summers (2021, Trade Paperback)

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About this product

Product Identifiers

PublisherCambridge University Press
ISBN-101108460895
ISBN-139781108460897
eBay Product ID (ePID)12050079923

Product Key Features

Number of Pages372 Pages
LanguageEnglish
Publication NameCambridge Companion to Video Game Music
Publication Year2021
SubjectHistory & Criticism, General
TypeTextbook
Subject AreaMusic
AuthorTim Summers
SeriesCambridge Companions to Music Ser.
FormatTrade Paperback

Dimensions

Item Height1 in
Item Weight27.1 Oz
Item Length6.7 in
Item Width9.6 in

Additional Product Features

Intended AudienceCollege Audience
TitleLeadingThe
Dewey Edition23
Reviews'The work as a whole is useful for both game researchers and game designers; individual essays focus on such topics as intellectual property, music theory, the history of technology since the 1970s, identity and representation in video games, and the affective and physiological effects of music beyond this specific field ... Recommended.' W. McNelis, Choice Connect
IllustratedYes
Dewey Decimal781.54
Table Of ContentForeword: The collaborative art of game music Lydia Andrew; Introduction Melanie Fritsch and Tim Summers; Part I. Chiptunes: 1. Before red book: early video game music and technology James Newman; 2. Chiptune, ownership and the digital underground Kenneth B. McAlpine; 3. Waveform wizard - an interview with Junko Ozawa, trans Lyman Gamberton; Part II. Creating and Programming Game Music: 4. Building relationships: the process of creating game music Guy Michelmore; 5. The inherent conflicts of musical interactivity in video games Richard Stevens; 6. The triple lock of synchronization K. J. Donnelly; 7. 'Less music, now!' - new contextual approaches to video game soundtracks Rob Bridgett; 8. Composing for independent games: the music of kentucky route zero Ben Babbitt; Part III. Analytical Approaches: 9. Music games Michael Austin; 10. Autoethnography, phenomenology and hermeneutics Michiel Kamp; 11. Interacting with soundscapes: music, sound effects, and dialogue in video games Elizabeth Medina-Gray; 12. Analytical traditions and game music: super mario galaxy as a case study Steven Reale; 13. Semiotics in game music Iain Hart; 14. Game - music - performance. Introducing a ludomusicological theory and framework Melanie Fritsch; Part IV. Realities, Perception and Psychology: 15. A step back from reality: sound and presence in computer games and other worlds Mark Grimshaw-Aagaard; 16. Audio and the experience of gaming: a cognitive-emotional approach to video game sound Dana Plank; 17. Physiological responses and game music Duncan Williams; Part V. Game Music, Contexts and Identities: 18. Game music and identity Chris Tonelli; 19. Game music and history James Cook; 20. Open worlds: globalization, localization, and video game music William Gibbons; 21. Female credit: excavating recognition for the capcom sound team Hillegonda C. Rietveld and Andrew Lemon; Part VI. Beyond the Game: 22. Pop music, economics and marketing Andra Ivanescu; 23. Game music beyond the games Ryan Thompson; 24. Producing game music concerts Thomas Böcker.
SynopsisVideo game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of game music, featuring contributions from a diverse group of scholars and industry professionals., Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.
LC Classification NumberML3540.7
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