Autodesk 3ds Max 2019: a Detailed Guide to Modeling, Texturing, Lighting, and Rendering by Pradeep Mamgain (2018, Trade Paperback)

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About this product

Product Identifiers

PublisherIndependently Published
ISBN-101729406262
ISBN-139781729406267
eBay Product ID (ePID)15038634001

Product Key Features

Number of Pages634 Pages
Publication NameAutodesk 3ds Max2019 :A Detailed Guide to Modeling, Texturing, Lighting, and Rendering
LanguageEnglish
SubjectComputer Graphics
Publication Year2018
TypeTextbook
Subject AreaComputers
AuthorPradeep Mamgain
FormatTrade Paperback

Dimensions

Item Height1.4 in
Item Weight47.3 Oz
Item Length10 in
Item Width7 in

Additional Product Features

Intended AudienceTrade
SynopsisDescription The Autodesk 3ds Max 2019: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering book is perfect for both beginners and intermediate users of 3ds Max and for those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects.This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains hands-on exercises which instruct users how things can be done in 3ds Max step-by-step.Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of 3ds Max. By the time you're done, you'll be ready to create your own projects using 3ds Max. The rich companion website PADEXI Academy contains additional resources that will help you quickly master 3ds Max. Key Features Learn 3ds Max's updated user interface, navigation, tools, functions, and commands Polygon, subdivision, and spline modeling techniques explained. All modifiers explained. Standard materials and lights explained. Arnold lights, shaders, and rendering techniques explained. Detailed coverage of tools and features. Contains 75 hands-on exercises . Contains practice activities to test the knowledge gained. Additional guidance is provided in form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge. Bonus hands-on exercises. Breif Table of Contents This book is divided into following units: Unit M1: Introduction to 3ds Max -I Unit M2: Introduction to 3ds Max -II Unit M3: Geometric Primitives and Architectural Objects Unit M4: Polygon Modeling Unit M5: Graphite Modeling Tools Unit M6: Spline Modeling Unit M7: Modifiers Unit BM: Bonus Hands-on Exercises [Modeling] Unit PM: Practice Activities [Modeling] Unit T1: Material Editors Unit T2: Standard Materials and Maps Unit T3: Physical and Autodesk Materials Unit BT: Bonus Hands-on Exercises [Texturing] Unit L1: Standard Lighting Unit L2: Photometric Lights Unit L3: Sunlight and Daylight Systems Unit A1: Introduction to Arnold Unit A2: Arnold Lights Unit A3: Arnold Shaders and Materials More info: wp.me/p9r5f7-qe, DescriptionThe Autodesk 3ds Max 2019: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering book is perfect for both beginners and intermediate users of 3ds Max and for those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects.This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains hands-on exercises which instruct users how things can be done in 3ds Max step-by-step.Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of 3ds Max. By the time you, DescriptionThe Autodesk 3ds Max 2019: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering book is perfect for both beginners and intermediate users of 3ds Max and for those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects.This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains hands-on exercises which instruct users how things can be done in 3ds Max step-by-step.Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of 3ds Max. By the time you're done, you'll be ready to create your own projects using 3ds Max. The rich companion website PADEXI Academy contains additional resources that will help you quickly master 3ds Max. Key Features Learn 3ds Max's updated user interface, navigation, tools, functions, and commands Polygon, subdivision, and spline modeling techniques explained. All modifiers explained. Standard materials and lights explained. Arnold lights, shaders, and rendering techniques explained. Detailed coverage of tools and features. Contains 75 hands-on exercises . Contains practice activities to test the knowledge gained. Additional guidance is provided in form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge. Bonus hands-on exercises. Breif Table of Contents This book is divided into following units: Unit M1: Introduction to 3ds Max -I Unit M2: Introduction to 3ds Max -II Unit M3: Geometric Primitives and Architectural Objects Unit M4: Polygon Modeling Unit M5: Graphite Modeling Tools Unit M6: Spline Modeling Unit M7: Modifiers Unit BM: Bonus Hands-on Exercises Modeling] Unit PM: Practice Activities Modeling] Unit T1: Material Editors Unit T2: Standard Materials and Maps Unit T3: Physical and Autodesk Materials Unit BT: Bonus Hands-on Exercises Texturing] Unit L1: Standard Lighting Unit L2: Photometric Lights Unit L3: Sunlight and Daylight Systems Unit A1: Introduction to Arnold Unit A2: Arnold Lights Unit A3: Arnold Shaders and Materials More info: wp.me/p9r5f7-qe
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