
1st Edition Paperback Lot Of 2 Guild Wars: Ghosts of Ascalon, Edge Of Destiny PB
US $8.99US $8.99
May 20, 08:00May 20, 08:00
Picture 1 of 6






Gallery
Picture 1 of 6






1st Edition Paperback Lot Of 2 Guild Wars: Ghosts of Ascalon, Edge Of Destiny PB
US $8.99
ApproximatelyPHP 501.29
Condition:
Very Good
A book that has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear.
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Shipping:
US $5.38 (approx PHP 299.99) USPS Media MailTM.
Located in: Washington, Utah, United States
Delivery:
Estimated between Tue, 3 Jun and Fri, 6 Jun to 94104
Returns:
30 days return. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
Coverage:
Read item description or contact seller for details. See all detailsSee all details on coverage
(Not eligible for eBay purchase protection programmes)
Seller assumes all responsibility for this listing.
eBay item number:405732219128
Item specifics
- Condition
- Brand
- Unbranded
- MPN
- Does not apply
- ISBN
- 9781416589471
About this product
Product Identifiers
Publisher
Pocket Star
ISBN-10
1416589473
ISBN-13
9781416589471
eBay Product ID (ePID)
109257445
Product Key Features
Book Title
Guild Wars: Ghosts of Ascalon
Number of Pages
384 Pages
Language
English
Topic
General, Fantasy / Historical, Action & Adventure, Fantasy / Epic, Media Tie-In
Publication Year
2010
Genre
Fiction
Format
Mass Market
Dimensions
Item Height
0.9 in
Item Weight
7.7 Oz
Item Length
6.8 in
Item Width
4.2 in
Additional Product Features
Intended Audience
Trade
Synopsis
250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword--the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king's rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won't sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr--but the undead king who rules Ascalon won't give it up easily, and not everyone wants peace, 250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword--the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king's rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won't sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr--but the undead king who rules Ascalon won't give it up easily, and not everyone wants peace!, 250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword--the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king's rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won't sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr--but the undead king who rules Ascalon won't give it up easily, and not everyone wants peace!
Item description from the seller
Seller feedback (3,954)
This item (1)
All items (3,954)
- c***d (412)- Feedback left by buyer.Past monthVerified purchaseItem arrived promptly and as described. Great seller!
- n***e (20)- Feedback left by buyer.Past monthVerified purchaseExcellent condition!
- a***s (14708)- Feedback left by buyer.Past monthVerified purchaseGreat!!!!!!
- c***d (412)- Feedback left by buyer.Past monthVerified purchaseItem arrived promptly and as described. Great seller!