Picture 1 of 1
Gallery
Picture 1 of 1
Game Master's Book of Traps, Puzzles and Dungeons : A Punishing Collection of...
US $20.30
ApproximatelyPHP 1,131.52
Condition:
Brand New
A new, unread, unused book in perfect condition with no missing or damaged pages.
3 available
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Shipping:
Free USPS Media MailTM.
Located in: Jessup, Maryland, United States
Delivery:
Estimated between Mon, 23 Jun and Tue, 1 Jul to 94104
Returns:
14 days return. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
Coverage:
Read item description or contact seller for details. See all detailsSee all details on coverage
(Not eligible for eBay purchase protection programmes)
Seller assumes all responsibility for this listing.
eBay item number:388305513792
Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- ISBN
- 9781948174985
About this product
Product Identifiers
Publisher
TopiX Media Lab
ISBN-10
1948174987
ISBN-13
9781948174985
eBay Product ID (ePID)
2321453796
Product Key Features
Book Title
Game Master's Book of Traps, Puzzles and Dungeons : A Punishing Collection of Bone-Crunching Contraptions, Brain-teasing Riddles and Stamina-testing Encounter Locations for 5th Edition RPG Adventures
Number of Pages
256 Pages
Language
English
Topic
Reference, General, Role Playing & Fantasy
Publication Year
2022
Illustrator
Yes, Hilton, Kyle
Genre
Games & Activities
Book Series
The Game Master Ser.
Format
Hardcover
Dimensions
Item Height
0.8 in
Item Weight
34.9 Oz
Item Length
11.1 in
Item Width
8.9 in
Additional Product Features
Intended Audience
Trade
Reviews
"As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts "A worthy addition to your toolbox." -- Mini Warzone, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts "A worthy addition to your toolbox." -- Mini Warzone "This Dungeons & Dragons book is an essential addition to any Dungeon Master's arsenal." -- Best Reviews, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan. Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative
TitleLeading
The
Dewey Edition
23
Dewey Decimal
793.93
Synopsis
All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players' critical thinking skills alongside their critical rolls during tabletop RPG play., The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word., The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word.
LC Classification Number
GV1469.6
Item description from the seller
Seller feedback (380,864)
- 9***9 (529)- Feedback left by buyer.Past monthVerified purchaseWhat can i say except the book is in such great condition it's like i just bought it new at a book store ! Great color maps and awesome photos of the era ! Plus the author knows what he is writing about ! All and all a fantastic value and excellent quality !!!
- 5***2 (241)- Feedback left by buyer.Past monthVerified purchaseExactly as described!! Quick shipping!! Love this book!!
- o***k (4976)- Feedback left by buyer.Past monthVerified purchaseAwesome ebayer!!!