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C# Game Programming Cookbook for Unity 3D by Jeff W. Murray Paperback Book

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
ISBN-13
9780367321642
Book Title
C# Game Programming Cookbook for Unity 3D
ISBN
9780367321642
Subject Area
Computers, Mathematics
Publication Name
C# Game Programming Cookbook for Unity
Publisher
Taylor & Francis Group
Item Length
10 in
Subject
Programming / Games, Computer Science, General
Publication Year
2021
Type
Textbook
Format
Trade Paperback
Language
English
Author
Jeff W. Murray
Item Weight
21.6 Oz
Item Width
7 in
Number of Pages
298 Pages

About this product

Product Information

This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more details and techniques.With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before.

Product Identifiers

Publisher
Taylor & Francis Group
ISBN-10
0367321645
ISBN-13
9780367321642
eBay Product ID (ePID)
10060633597

Product Key Features

Number of Pages
298 Pages
Language
English
Publication Name
C# Game Programming Cookbook for Unity
Publication Year
2021
Subject
Programming / Games, Computer Science, General
Type
Textbook
Subject Area
Computers, Mathematics
Author
Jeff W. Murray
Format
Trade Paperback

Dimensions

Item Weight
21.6 Oz
Item Length
10 in
Item Width
7 in

Additional Product Features

Edition Number
2
Dewey Edition
23
Target Audience
Scholarly & Professional
Illustrated
Yes
Dewey Decimal
794.81526
Lc Classification Number
Qa76.76.C672m8868
Table of Content
Acknowledgments. Introduction. Prerequisites. 1. Making Games in a Modular Way. 2. Making a 2D Infinite Runner Game. 3. Building the Core Game Framework. 4. Player Structure. 5. Recipes: Common Components. 6. Player Movement Controllers. 7. Weapon Systems. 8. Waypoints Manager. 9. Recipe: Sound and Audio. 10. AI Manager. 11. Menus and User Interface. 12. Saving and Loading Profiles. 13. Loading Level Scenes. 14. Racing Game. 15. Blaster Game Example. Index.
Copyright Date
2021

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