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WRITING MENTAL RAY SHADERS: A PERCEPTUAL INTRODUCTION By Andy Kopra **Mint**
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WRITING MENTAL RAY SHADERS: A PERCEPTUAL INTRODUCTION By Andy Kopra **Mint**
US $70.95US $70.95
May 25, 11:30May 25, 11:30
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WRITING MENTAL RAY SHADERS: A PERCEPTUAL INTRODUCTION By Andy Kopra **Mint**

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    eBay item number:335932127384

    Item specifics

    Condition
    Like New
    A book in excellent condition. Cover is shiny and undamaged, and the dust jacket is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See all condition definitionsopens in a new window or tab
    Seller Notes
    “Book is in Like New / near Mint Condition. Will include dust jacket if it originally came with ...
    ISBN-10
    3211489649
    Book Title
    Writing mental ray Shaders: A Perceptual Introduction (mental ray
    Item Height
    10.8 inches
    ISBN
    9783211489642

    About this product

    Product Identifiers

    Publisher
    Springer
    ISBN-10
    3211489649
    ISBN-13
    9783211489642
    eBay Product ID (ePID)
    57272680

    Product Key Features

    Number of Pages
    Xiv, 635 Pages
    Publication Name
    Writing Mental Ray® Shaders : a Perceptual Introduction
    Language
    English
    Publication Year
    2008
    Subject
    Computer Graphics, Computer Vision & Pattern Recognition, Enterprise Applications / General
    Type
    Textbook
    Subject Area
    Computers
    Author
    Andy Kopra
    Series
    Mental Ray® Handbooks Ser.
    Format
    Trade Paperback

    Dimensions

    Item Weight
    55.9 Oz
    Item Length
    10.9 in
    Item Width
    8.3 in

    Additional Product Features

    Intended Audience
    Scholarly & Professional
    Dewey Edition
    22
    Series Volume Number
    3
    Number of Volumes
    1 vol.
    Illustrated
    Yes
    Dewey Decimal
    006.693
    Table Of Content
    Structure.- The structure of the scene.- The structure of a shader.- Shaders in the scene.- Color.- A single color.- Color from orientation.- Color from position.- The transparency of a surface.- Color from functions.- The color of edges.- Light.- Lights.- Light on a surface.- Shadows.- Reflection.- Refraction.- Light from other surfaces.- Shape.- Modifying surface geometry.- Modifying surface orientation.- Creating geometric objects.- Modeling hair.- Space.- The environment of the scene.- A visible atmosphere.- Volumetric effects.- Image.- Changing the lens.- Rendering image components.- Modifying the final image.
    Synopsis
    This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image., An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color, to the effects of light, to the manipulation of shape, to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization. These examples will also provide a basis for training artists interested in extending their technical skills by learning how the write shaders for mental ray., The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a "musical rendering" or a "poetic rendering." In each of these, there is a transformation from one domain to another: from the landscape before the painter to color on paper, from musical notation to sound, from the associations in a poet's mind to a book of poetry. Figure 1.1: Czar's Waiting Room, Main Railway Station, Helsinki, Eliel Saarinen, 1910, watercolor. But the type of rendering that may come closest to what we mean when we talk about rendering in computer graphics is in architecture. Geometric blueprints and technical specifications of building materials are transformed in the architectural rendering into a picture of the building 1 Introduction as it will appear when construction is complete. In addition to the designs of the building's geometry and its visual characteristics, the artist chooses a point of view to depict the scene in perspective. This is a transformation of a description of imagined space into a picture of that space. In a watercolor by architect Eliel Saarinen (Figure 1.1), the effect of light on marble is demonstrated in a way that would be lost in even a careful reading of blueprints and descriptions of materials. A mere brushstroke of a particular color in a particular place paradoxically transforms the dull matte appearance of watercolor into the sheen of polished stone.
    LC Classification Number
    T385

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