|Listed in category:
This item is out of stock.
Postage and deliveryClick "see details" for additional shipping and returns information.
Have one to sell?

GPU Pro 360 Guide to Lighting By Wolfgang Engel

US $64.73
ApproximatelyPHP 3,617.62
Condition:
Very Good
Postage:
Free USPS Media MailTM.
Located in: MD, United States
Delivery:
Estimated between Thu, 3 Oct and Tue, 8 Oct to 43230
Delivery time is estimated using our proprietary method which is based on the buyer's proximity to the item location, the postage service selected, the seller's postage history, and other factors. Delivery times may vary, especially during peak periods.
Returns:
30 days return. Buyer pays for return shipping.
Coverage:
Read item description or contact seller for details. See all detailsSee all details on coverage
(Not eligible for eBay purchase protection programmes)

Shop with confidence

eBay Premium Service
Trusted seller, fast shipping, and easy returns. Learn more- Top Rated Plus - opens in a new window or tab
Seller assumes all responsibility for this listing.
eBay item number:335251613901
Last updated on Sep 09, 2024 15:48:36 PHTView all revisionsView all revisions

Item specifics

Condition
Very Good: A book that has been read but is in excellent condition. No obvious damage to the cover, ...
Title
GPU Pro 360 Guide to Lighting
ISBN
9780815385523
Subject Area
Computers, Science
Publication Name
GPU Pro 360 Guide to Lighting
Publisher
A + K Peter's, The Limited
Item Length
9.2 in
Subject
Programming / Games, Computer Graphics, Programming / General, Physics / Optics & Light
Publication Year
2018
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1 in
Author
Wolfgang Engel
Item Weight
36.9 Oz
Item Width
7.6 in
Number of Pages
490 Pages

About this product

Product Identifiers

Publisher
A + K Peter's, The Limited
ISBN-10
0815385528
ISBN-13
9780815385523
eBay Product ID (ePID)
9038688322

Product Key Features

Number of Pages
490 Pages
Language
English
Publication Name
GPU Pro 360 Guide to Lighting
Publication Year
2018
Subject
Programming / Games, Computer Graphics, Programming / General, Physics / Optics & Light
Type
Textbook
Subject Area
Computers, Science
Author
Wolfgang Engel
Format
Trade Paperback

Dimensions

Item Height
1 in
Item Weight
36.9 Oz
Item Length
9.2 in
Item Width
7.6 in

Additional Product Features

Intended Audience
College Audience
LCCN
2018-020475
Illustrated
Yes
Table Of Content
Ch 1 Multi-fragment Effects on the GPU Using Bucket Sort; Ch 2 Parallelized Light Pre-Pass Rendering with the Cell Broadband Engi≠ Ch 3 Practical, Dynamic Visibility for Games; Ch 4 Shasder Amortization Using Pixel Quad Message Passing; Ch 5 A Rendering Pipeline for Real-Time Crowds; Ch 6 Z3 Culling; Ch 7 A Quaterninion-Based Rendering Pipeli≠ Ch 8 Designing a Data-Driven Renderer; Ch 9 An Aspect-Based Engine Architecture; Ch 10 Kinect Programming with Direct3D 11; Ch 11A Pipeline for Authored Structural Dama≥ Ch 12 Quaternions Revisited; Ch 13 gITF: Designing and Open-Standard Runtime Asset Format; Ch 14 Managing Transformaations in Hierarchy; Ch 15 Block-Wise Linear Binary Grids for Fast Ray- Casting Operations; Ch 16 Semantic-Based Shader Generation Using Shadedr Shaker; Ch 17 ANGLE: Bringing OpenGL ES to the Desktop; Ch 18 Interactive Cinematic Particles; Ch 19 Real-Time BC6H Compression on GPU; Ch 20 A 3D Visualization Tool Used for Test Automaation in the Forza Series; Ch 21 Semi-Static LoadBalancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs.
Synopsis
Wolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
LC Classification Number
T385.G68884 2018

Item description from the seller

Business seller information

Value Added Tax Number:
  • GB 724498118
Awesomebooksusa

Awesomebooksusa

98% positive feedback
1.3M items sold
Joined Mar 2009

Detailed Seller Ratings

Average for the last 12 months
Accurate description
4.8
Reasonable shipping cost
5.0
Shipping speed
4.9
Communication
5.0

Popular categories from this store

Seller feedback (521,285)