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GPU Pro 360 Guide to Lighting By Wolfgang Engel
US $64.73
ApproximatelyPHP 3,617.62
Condition:
Very Good
A book that has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear.
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Located in: MD, United States
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eBay item number:335251613901
Item specifics
- Condition
- Title
- GPU Pro 360 Guide to Lighting
- ISBN
- 9780815385523
- Subject Area
- Computers, Science
- Publication Name
- GPU Pro 360 Guide to Lighting
- Publisher
- A + K Peter's, The Limited
- Item Length
- 9.2 in
- Subject
- Programming / Games, Computer Graphics, Programming / General, Physics / Optics & Light
- Publication Year
- 2018
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 1 in
- Item Weight
- 36.9 Oz
- Item Width
- 7.6 in
- Number of Pages
- 490 Pages
About this product
Product Identifiers
Publisher
A + K Peter's, The Limited
ISBN-10
0815385528
ISBN-13
9780815385523
eBay Product ID (ePID)
9038688322
Product Key Features
Number of Pages
490 Pages
Language
English
Publication Name
GPU Pro 360 Guide to Lighting
Publication Year
2018
Subject
Programming / Games, Computer Graphics, Programming / General, Physics / Optics & Light
Type
Textbook
Subject Area
Computers, Science
Format
Trade Paperback
Dimensions
Item Height
1 in
Item Weight
36.9 Oz
Item Length
9.2 in
Item Width
7.6 in
Additional Product Features
Intended Audience
College Audience
LCCN
2018-020475
Illustrated
Yes
Table Of Content
Ch 1 Multi-fragment Effects on the GPU Using Bucket Sort; Ch 2 Parallelized Light Pre-Pass Rendering with the Cell Broadband Engi≠Ch 3 Practical, Dynamic Visibility for Games; Ch 4 Shasder Amortization Using Pixel Quad Message Passing; Ch 5 A Rendering Pipeline for Real-Time Crowds; Ch 6 Z3 Culling; Ch 7 A Quaterninion-Based Rendering Pipeli≠Ch 8 Designing a Data-Driven Renderer; Ch 9 An Aspect-Based Engine Architecture; Ch 10 Kinect Programming with Direct3D 11; Ch 11A Pipeline for Authored Structural Dama≥ Ch 12 Quaternions Revisited; Ch 13 gITF: Designing and Open-Standard Runtime Asset Format; Ch 14 Managing Transformaations in Hierarchy; Ch 15 Block-Wise Linear Binary Grids for Fast Ray- Casting Operations; Ch 16 Semantic-Based Shader Generation Using Shadedr Shaker; Ch 17 ANGLE: Bringing OpenGL ES to the Desktop; Ch 18 Interactive Cinematic Particles; Ch 19 Real-Time BC6H Compression on GPU; Ch 20 A 3D Visualization Tool Used for Test Automaation in the Forza Series; Ch 21 Semi-Static LoadBalancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs.
Synopsis
Wolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
LC Classification Number
T385.G68884 2018
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- GB 724498118
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- a***a (2910)- Feedback left by buyer.Past monthVerified purchaseAs described, fast shipping, recommend.
- 9***9 (4)- Feedback left by buyer.Past monthVerified purchaseI cancelled this order because I wanted a hardback copy. It was easy to switch my order.
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