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Applying UML and Patterns: An Introduction - hardcover, Craig Larman, 0131489062

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Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Book Title
Applying UML and Patterns: An Introduction - hardcover, Craig Lar
Artist
Larman, Craig
ISBN
9780131489066
Subject Area
Computers, Science
Publication Name
Applying UML and Patterns : An Introduction to Object-Oriented Analysis and Design and Iterative Development
Publisher
Pearson Education
Item Length
10.1 in
Subject
Programming / Object Oriented, System Theory, Programming Languages / Uml, Software Development & Engineering / Systems Analysis & Design
Publication Year
2004
Type
Textbook
Format
Hardcover
Language
English
Item Height
1.7 in
Author
Craig Larman
Features
Revised
Item Weight
134 Oz
Item Width
8.3 in
Number of Pages
736 Pages

About this product

Product Identifiers

Publisher
Pearson Education
ISBN-10
0131489062
ISBN-13
9780131489066
eBay Product ID (ePID)
30871933

Product Key Features

Number of Pages
736 Pages
Publication Name
Applying UML and Patterns : An Introduction to Object-Oriented Analysis and Design and Iterative Development
Language
English
Subject
Programming / Object Oriented, System Theory, Programming Languages / Uml, Software Development & Engineering / Systems Analysis & Design
Publication Year
2004
Features
Revised
Type
Textbook
Subject Area
Computers, Science
Author
Craig Larman
Format
Hardcover

Dimensions

Item Height
1.7 in
Item Weight
134 Oz
Item Length
10.1 in
Item Width
8.3 in

Additional Product Features

Edition Number
3
Intended Audience
Scholarly & Professional
LCCN
2004-057647
Dewey Edition
23
Number of Volumes
2 vols.
Illustrated
Yes
Dewey Decimal
005.117
Table Of Content
I. INTRODUCTION. 1. Object-Oriented Analysis and Design. 2. Iterative, Evolutionary, and Agile. 3. Case Studies. II. INCEPTION 4. Inception is Not the Requirements Phase 5. Evolutionary Requirements. 6. Use Cases 7. Other Requirements. III. ELABORATION ITERATION 1-BASICS 8. Iteration 1-Basics 9. Domain Models 10. System Sequence Diagrams 11. Operation Contracts 12. Requirements to Design-Iteratively 13. Logical Architecture and UML Package Diagrams 14. On to Object Design 15. UML Interaction Diagrams 16. UML Class Diagrams 17. GRASP: Designing Objects with Responsibilities 18. Object Design Examples with GRASP. 19. Designing for Visibility 20. Mapping Designs to Code 21. Test-Driven Development and Refactoring IV. ELABORATION ITERATION 2-MORE PATTERNS 22. UML Tools and UML as Blueprint 3. Quick Analysis Update. 24. Iteration 2-More Patterns. 25. GRASP: More Objects with Responsibilities. 26. Applying GoF Design Patterns. V. ELABORATION ITERATION 3-INTERMEDIATE TOPICS. 27. Iteration 3-Intermediate Topics. 28. UML Activity Diagrams and Modeling. 29. UML State Machine Diagrams and Modeling. 30. Relating Use Cases. 31. More SSDs and Contracts. 32. Domain Model Refinement. 33. Architectural Analysis. 34. Logical Architecture Refinement. 35. More Object Design with GoF Patterns. 36. Package Design. 37. UML Deployment and Component Diagrams. 38. Designing a Persistence Framework with Patterns. 39. Documenting Architecture: UML & the N+1 View Model. VI. SPECIAL TOPICS 40. More on Iterative Development and Agile Project Management. Recommended Resources. Bibliography. Glossary. Index.
Edition Description
Revised edition
Synopsis
Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style. Larman teaches newcomers to OOA/D learn how to "think in objects" by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success., "This edition contains Larman's usual accurate and thoughtful writing. It is a very good book made even better." -- Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects "Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both." -- John Vlissides, author, Design Patterns and Pattern Hatching "People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice." -- Martin Fowler, author, UML Distilled and Refactoring "This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner." -- Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group A brand new edition of the world's most admired introduction to object-oriented analysis and design with UML Fully updated for UML 2 and the latest iterative/agile practices Includes an all-new case study illustrating many of the book's key points Applying UML and Patterns is the world's #1 business and college introduction to "thinking in objects"--and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won't just learn UML diagrams--you'll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, "Gang of Four" design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition's extensive improvements include A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring Many new tips on combining iterative and evolutionary development with OOA/D Updates for easier study, including new learning aids and graphics New college educator teaching resources Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum Techniques for applying the UML to documenting architectures A new chapter on evolutionary requirements, and much more Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects--and creating systems that are well crafted, robust, and maintainable., The mastery of object-oriented analysis and design (OOA/D) principles andconcepts is critical for anyone seeking to create robust and maintainable objectsystems. This third edition presents a well-defined roadmap, so the reader canmove along a step-by-step process from requirements gathering all the way tocode generation. The author teaches the skill of OOA/D using the latestversion of the industry standard modeling language (UML 2.0). He also allowsthe reader to learn and apply the popular concept of design patterns, andtherefore helps readers accelerate their mastery of analysis and design. Theauthor retains his thorough treatment of a single case study to help readers gaina big picture of successful software development. Once again, this bookdelivers, and furthers Craig Larman's name among software engineeringluminaries., Craig Larman enables students to learn object-oriented analysis and design by teaching newcomers to OOA/D to learn how to think in objects. He presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success., "This edition contains Larman's usual accurate and thoughtful writing. It is a very good book made even better." Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects "Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both." John Vlissides, author, Design Patterns and Pattern Hatching "People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice." Martin Fowler, author, UML Distilled and Refactoring "This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner." Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group A brand new edition of the world's most admired introduction to object-oriented analysis and design with UML Fully updated for UML 2 and the latest iterative/agile practices Includes an all-new case study illustrating many of the book's key points Applying UML and Patterns is the world's #1 business and college introduction to "thinking in objects" and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won't just learn UML diagrams you'll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, "Gang of Four" design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition's extensive improvements include A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring Many new tips on combining iterative and evolutionary development with OOA/D Updates for easier study, including new learning aids and graphics New college educator teaching resources Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum Techniques for applying the UML to documenting architectures A new chapter on evolutionary requirements, and much more Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects and creating systems that are well crafted, robust, and maintainable.
LC Classification Number
QA76.9.O35L37 2004
ebay_catalog_id
4
Copyright Date
2005

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