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Game Audio Programming - 9781498746731

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
Book Title
Game Audio Programming
ISBN
9781498746731

About this product

Product Information

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you. Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines Includes perspectives of both audio programmers and sound designers on working and communicating together Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer

Product Identifiers

Publisher
Taylor & Francis INC International Concepts
ISBN-13
9781498746731
eBay Product ID (ePID)
221097004

Product Key Features

Number of Pages
312 Pages
Language
English
Publication Name
Game Audio Programming: Principles and Practices
Publication Year
2016
Subject
Computer Science
Type
Textbook
Author
Guy Somberg
Format
Hardcover

Dimensions

Item Height
234 mm
Item Weight
590 g
Item Width
156 mm

Additional Product Features

Editor
Guy Somberg
Country/Region of Manufacture
United States

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VAT number: GB 976952259
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BOOKS etc.

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BOOKS etc is an UK online business that is based in ALDERSHOT, Hampshire. We are a family run company that aims to bring customers a fantastic selection of books with great prices, with friendly ...
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