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Beginning iOS Game Development by Alessi, Patrick

by Alessi, Patrick | PB | Acceptable
US $6.31
ApproximatelyPHP 353.05
Condition:
Acceptable
Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ... Read moreabout condition
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eBay item number:196299068204
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Item specifics

Condition
Acceptable
A book with obvious wear. May have some damage to the cover but integrity still intact. The binding may be slightly damaged but integrity is still intact. Possible writing in margins, possible underlining and highlighting of text, but no missing pages or anything that would compromise the legibility or understanding of the text. See all condition definitionsopens in a new window or tab
Seller Notes
“Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ...
Binding
Paperback
Weight
1 lbs
Product Group
Book
IsTextBook
No
ISBN
9781118107324
Subject Area
Computers
Publication Name
iOS Game Development
Publisher
Wiley & Sons, Incorporated, John
Item Length
9.2 in
Subject
Programming / Games, Hardware / Tablets, Hardware / Mobile Devices, Programming / Macintosh
Publication Year
2011
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.8 in
Author
Patrick Alessi
Item Weight
26.6 Oz
Item Width
7.4 in
Number of Pages
432 Pages

About this product

Product Identifiers

Publisher
Wiley & Sons, Incorporated, John
ISBN-10
1118107322
ISBN-13
9781118107324
eBay Product ID (ePID)
109006752

Product Key Features

Number of Pages
432 Pages
Language
English
Publication Name
iOS Game Development
Subject
Programming / Games, Hardware / Tablets, Hardware / Mobile Devices, Programming / Macintosh
Publication Year
2011
Type
Textbook
Subject Area
Computers
Author
Patrick Alessi
Format
Trade Paperback

Dimensions

Item Height
0.8 in
Item Weight
26.6 Oz
Item Length
9.2 in
Item Width
7.4 in

Additional Product Features

Intended Audience
Trade
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.815265
Synopsis
Get in the game and start building games for the iPhone or iPad Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started, Start writing games for the iOS platform today Want to start writing games for the iPhone® and iPad®, but you're new to iOS development? This book provides the starting point. No matter your experience level with iOS programming, this beginner's guide covers the technologies you need to know to get started creating fun iOS games. The coverage begins with the tools you'll need, including Xcode® and Interface Builder, then gives you a tutorial in C and Objective-C®, the languages you'll need to develop for iOS. Then you'll learn how to use the Cocoa® Foundation framework and the Model-View-Controller architecture. Once you have the foundation in place, you'll move on to the libraries you need to add graphics, animation and sound, control user interaction, and even allow players to play head-to-head across a network. Learning how to create games should be nearly as much fun as playing them, so this book offers a complete, playable game in nearly every chapter. Each game is created in simple, easy-to-understand parts, building to a full game by chapter's end. Author Patrick Alessi explains all the code line-by-line so you'll always know exactly what you're building. Beginning iOS Game Development: Teaches you to write games by having you create real working games Details the key libraries for creating iOS games: graphics, user interaction, animation, and sound Shows you how to use Apple's frameworks to make writing games simpler Walks you through ways to effectively debug and test your games Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved. wrox.com Programmer Forums Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world. Code Downloads Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use. Read More Find articles, ebooks, sample chapters and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you., Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad., Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!
LC Classification Number
QA76.76.C672

Item description from the seller

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