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Microsoft XNA Game Studio Creator's Guide, Second Edition by Pat McGee and...

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Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
ISBN
9780071614061
Subject Area
Computers
Publication Name
Microsoft Xna Game Studio : Creator's Guide
Item Length
9.2 in
Publisher
Mcgraw-Hill Education
Subject
Programming / Games
Publication Year
2009
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.1 in
Author
Pat Mcgee, Stephen Cawood
Item Width
7.4 in
Item Weight
31.7 Oz
Number of Pages
560 Pages

About this product

Product Information

A fully updated guide to the latest release of the world's most popular free game development platform

Product Identifiers

Publisher
Mcgraw-Hill Education
ISBN-10
0071614060
ISBN-13
9780071614061
eBay Product ID (ePID)
70434030

Product Key Features

Author
Pat Mcgee, Stephen Cawood
Publication Name
Microsoft Xna Game Studio : Creator's Guide
Format
Trade Paperback
Language
English
Subject
Programming / Games
Publication Year
2009
Type
Textbook
Subject Area
Computers
Number of Pages
560 Pages

Dimensions

Item Length
9.2 in
Item Height
1.1 in
Item Width
7.4 in
Item Weight
31.7 Oz

Additional Product Features

Edition Number
2
LCCN
2009-009941
Intended Audience
Trade
Lc Classification Number
Qa76.76.C672
Table of Content
Chapter 1. Set Up an XNA Development Environment Chapter 2. Developer Basics Chapter 3. Behind the Game Window Chapter 4. 2D Games Chapter 5. Introduction to 3D Graphics Programming Chapter 6. Shaders Chapter 7. Animation Introduction Chapter 8. Character Movement Chapter 9. Texturing Your Game World Chapter 10. Adding Skies and Horizons to Your Levels Chapter 11. Index Buffers Chapter 12. Combining Images for Better Visual Effects Chapter 13. Score Tracking and Game Stats Chapter 14. 3D Models Chapter 15. Vectors Chapter 16. Matrices Chapter 17. Building a Graphics Engine Camera Chapter 18. Collision Detection Chapter 19. Ballistics Chapter 20. Particle Effects Chapter 21. Keyframe Animations Chapter 22. Lighting Chapter 23. Input Devices Chapter 24. Content Pipeline Processors Chapter 25. Terrain with Height Detection Chapter 26. Animated Models Chapter 27. Adding Audio to Your Game Chapter 28. Multiplayer Gaming Chapter 29. Networking Index
Copyright Date
2009
Dewey Decimal
794.8/1526
Dewey Edition
22
Illustrated
Yes

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