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The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of
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US $16.71
ApproximatelyPHP 978.05
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Located in: Dallas, Texas, United States
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Estimated between Thu, 6 Jun and Tue, 11 Jun to 43230
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eBay item number:166728859997
Item specifics
- Condition
- ISBN
- 9781948174985
- Book Title
- Game Master's Book of Traps, Puzzles and Dungeons : A Punishing Collection of Bone-Crunching Contraptions, Brain-teasing Riddles and Stamina-testing Encounter Locations for 5th Edition RPG Adventures
- Item Length
- 11.1in
- Publisher
- TopiX Media Lab
- Publication Year
- 2022
- Format
- Hardcover
- Language
- English
- Item Height
- 0.8in
- Genre
- Games & Activities
- Topic
- General, Role Playing & Fantasy
- Item Width
- 8.9in
- Item Weight
- 34.9 Oz
- Number of Pages
- 256 Pages
About this product
Product Information
All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players' critical thinking skills alongside their critical rolls during tabletop RPG play.
Product Identifiers
Publisher
TopiX Media Lab
ISBN-10
1948174987
ISBN-13
9781948174985
eBay Product ID (ePID)
2321453796
Product Key Features
Book Title
Game Master's Book of Traps, Puzzles and Dungeons : A Punishing Collection of Bone-Crunching Contraptions, Brain-teasing Riddles and Stamina-testing Encounter Locations for 5th Edition RPG Adventures
Format
Hardcover
Language
English
Topic
General, Role Playing & Fantasy
Publication Year
2022
Genre
Games & Activities
Number of Pages
256 Pages
Dimensions
Item Length
11.1in
Item Height
0.8in
Item Width
8.9in
Item Weight
34.9 Oz
Additional Product Features
Lc Classification Number
Gv1469.6
Reviews
"As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts "A worthy addition to your toolbox." -- Mini Warzone, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts "A worthy addition to your toolbox." -- Mini Warzone "This Dungeons & Dragons book is an essential addition to any Dungeon Master's arsenal." -- Best Reviews, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan. Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative
Illustrated by
Hilton, Kyle
Dewey Decimal
793.93
Intended Audience
Trade
Series
The Game Master Ser.
Dewey Edition
23
Illustrated
Yes
Item description from the seller
Seller assumes all responsibility for this listing.
eBay item number:166728859997
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